head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
A bite-sized surreal adventure testing playful experimentation to uncover fixed solutions.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); Samorost 1 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
Samorost 1
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
Samorost 1
No opponent exists in this dreamworld
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
Samorost 1
What each surreal scene wants is hidden until poked
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
Samorost 1
Each screen has one fixed solution sequence to find
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.