head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
A cyberpunk narrative adventure where a bartender mixes mood-altering drinks to pry secrets from patrons.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); The Red Strings Club leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
The Red Strings Club
Light bartending and pottery minigames
The Red Strings Club leans a little harder on reads, though the gap is small.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
The Red Strings Club
Conversations feel adversarial but are fully scripted
Amnesia: A Machine for Pigs leans a little harder on variance, though the gap is small.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
The Red Strings Club
Dialogue outcomes are unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
The Red Strings Club
Optimal drink mixes and dialogue paths are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.