head to head
Amnesia: RebirthvsImperial Glory
Amnesia: Rebirth leans Optimization (Pure Optimization); Imperial Glory leans Optimization (Pure Optimization).
Amnesia: RebirthImperial Glory
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 2
Imperial Glory leans harder on reads: Human multiplayer battles allow some feinting, AI doesn't adapt
Variance3 vs 2
Amnesia: Rebirth leans harder on variance: Some encounter timing has variance; story rooms are fixed
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

