head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A narrative horror game tested primarily by puzzle knowledge and sanity-resource management.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.
Amnesia: Rebirth leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year Door leans a little harder on execution, though the gap is small.
Amnesia: Rebirth
Stealth and evasion; no real twitch demands
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Paper Mario: The Thousand-Year Door leans a little harder on reads, though the gap is small.
Amnesia: Rebirth
Enemies patrol fixed routes; no adaptive opponent
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Rebirth
Some encounter timing has variance; story rooms are fixed
Paper Mario: The Thousand-Year Door
Audience and badge effects
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: Rebirth
Resource management, narrative puzzles and safe-path knowledge are solvable
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.