head to head
Neither is simply harder - they are hard in different places. Amnesia: The Bunker demands more optimization; Peggle Blast demands more variance.

Variance · Systems & Chaos
A semi-roguelike horror game where randomised resources and persistent noise create genuine variance around learnable systems.

Variance · Pure Chaos
A physics-based ball-bouncing puzzle game about clearing colorful pegs.
Amnesia: The Bunker leans Variance (Systems & Chaos); Peggle Blast leans Variance (Pure Chaos).
Amnesia: The Bunker leans a little harder on execution, though the gap is small.
Amnesia: The Bunker
Tense stealth and limited firearm use raise the execution bar
Peggle Blast
Aiming shots requires some precision but forgiving physics.
Amnesia: The Bunker leans a little harder on reads, though the gap is small.
Amnesia: The Bunker
The creature reacts to noise but follows proximity rules, not player modelling
Peggle Blast
No opponent, purely solo peg-clearing puzzle.
Peggle Blast leans clearly harder on variance.
Amnesia: The Bunker
Randomised item placement each run and creature patrol timing add real uncertainty
Peggle Blast
Ball bounce physics and peg layout are highly randomized.
Amnesia: The Bunker leans clearly harder on optimization.
Amnesia: The Bunker
Resource planning, generator timing and noise management are learnable systems
Peggle Blast
Shot angle knowledge helps but can't fully overcome RNG.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.