head to head
Ancestors: The Humankind OdysseyvsEarthBound
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); EarthBound leans Optimization (Pure Optimization).
Ancestors: The Humankind OdysseyEarthBound
Axis by axis
Execution3 vs 2
Ancestors: The Humankind Odyssey leans harder on execution: Climbing and dodge timing are forgiving
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Ancestors: The Humankind Odyssey leans harder on variance: Systems deliberately unexplained until experimented
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

