head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An evolutionary survival sim about guiding an ape lineage through ten million years.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); EarthBound leans Optimization (Pure Optimization).
Ancestors: The Humankind Odyssey leans a little harder on execution, though the gap is small.
Ancestors: The Humankind Odyssey
Climbing and dodge timing are forgiving
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Predators act on instinct scripts
EarthBound
All enemies scripted with fixed attack patterns
Ancestors: The Humankind Odyssey leans a little harder on variance, though the gap is small.
Ancestors: The Humankind Odyssey
Systems deliberately unexplained until experimented
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Neuron routing and lineage planning dominate
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.