head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An evolutionary survival sim about guiding an ape lineage through ten million years.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Fate leans Optimization (Systems & Chaos).
Ancestors: The Humankind Odyssey leans a little harder on execution, though the gap is small.
Ancestors: The Humankind Odyssey
Climbing and dodge timing are forgiving
Fate
Simple click combat with a pet tank
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Predators act on instinct scripts
Fate
Dungeon monsters fully scripted
Fate leans a little harder on variance, though the gap is small.
Ancestors: The Humankind Odyssey
Systems deliberately unexplained until experimented
Fate
Random dungeon levels, loot, and fishing rewards
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Neuron routing and lineage planning dominate
Fate
Pet feeding, gem socketing, fame quest efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.