head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); Dinkum leans Optimization (Systems & Chaos).
Dinkum leans a little harder on execution, though the gap is small.
Animal Crossing: New Horizons
Trivial inputs.
Dinkum
Hunting and combat have light timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
Dinkum
Animals and NPCs use scripted, predictable behaviour
Dinkum leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
Dinkum
Town development, licence unlocks, and resource routing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.