head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
Minimalist horror adventure testing patient puzzle work through fixed Victorian dread.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); The Last Door leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Trivial inputs.
The Last Door
Low-res clicking demands nothing physically
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
The Last Door
Lovecraftian horrors are scripted scenes, not minds
The Last Door leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
The Last Door
The cryptic story is hidden information revealed linearly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
The Last Door
Each chapter's puzzles have one discoverable solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.