head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
A zany LucasArts adventure where a tabloid reporter foils aliens dumbing down humanity with a 60-Hz hum.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); Zak McKracken and the Alien Mindbenders leans Optimization (Systems & Chaos).
Animal Crossing: New Horizons leans a little harder on execution, though the gap is small.
Animal Crossing: New Horizons
Trivial inputs.
Zak McKracken and the Alien Mindbenders
Verb-and-click interface; nothing physical.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
Zak McKracken and the Alien Mindbenders
Dumb aliens run on rails; no adaptation anywhere.
Zak McKracken and the Alien Mindbenders leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Zak McKracken and the Alien Mindbenders
Globe-trotting item requirements are obscure on first play.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
Zak McKracken and the Alien Mindbenders
Multi-character inventory chains form one big solvable puzzle.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Animal Crossing: New Horizons →
full breakdown
Zak McKracken and the Alien Mindbenders →