head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Systems & Chaos
A horror visual novel testing careful choice-mapping to avoid hidden bad endings.
Animal Crossing leans Optimization (Systems & Chaos); Corpse Party: Book of Shadows leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Corpse Party: Book of Shadows
Visual-novel navigation needs only reading
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
Corpse Party: Book of Shadows
No adaptive opponent in the cursed school
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Random visitors, fossils, and villager moves
Corpse Party: Book of Shadows
Wrong-end triggers are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Debt payoff and collection routing, gently
Corpse Party: Book of Shadows
Mapping flags and choices to endings is the only system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.