head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.
Animal Crossing leans Optimization (Systems & Chaos); Hidden Folks leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Hidden Folks
Pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
Hidden Folks
No opponent
Hidden Folks leans a little harder on variance, though the gap is small.
Animal Crossing
Random visitors, fossils, and villager moves
Hidden Folks
Targets are hidden until spotted, then known forever
Hidden Folks leans a little harder on optimization, though the gap is small.
Animal Crossing
Debt payoff and collection routing, gently
Hidden Folks
Systematic scene scanning and clue interpretation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.