head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Hidden Folks leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Hidden Folks
Pointing and clicking only
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Folks
No opponent
Life is Strange
Scripted teen drama; no opponent models the player
Hidden Folks leans a little harder on variance, though the gap is small.
Hidden Folks
Targets are hidden until spotted, then known forever
Life is Strange
Rewind obscures which choices are truly consequential
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Folks
Systematic scene scanning and clue interpretation
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.