head to head
L.A. Noire asks more than Hidden Folks, and the gap is execution.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Hidden Folks leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans clearly harder on execution.
Hidden Folks
Pointing and clicking only
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Folks
No opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Folks
Targets are hidden until spotted, then known forever
L.A. Noire
Interrogation tells and clues hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden Folks
Systematic scene scanning and clue interpretation
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.