head to head
Baldur's Gate 3 asks more than Hidden Folks, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Hand-drawn interactive hidden-object game of finding tiny characters in bustling monochrome scenes.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Hidden Folks leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Hidden Folks
Pointing and clicking only
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Hidden Folks
No opponent
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Hidden Folks
Targets are hidden until spotted, then known forever
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Hidden Folks
Systematic scene scanning and clue interpretation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.