head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
Pre-solving battles through ship design and deployment, then watching the answer play out.
Anno 1602 leans Optimization (Pure Optimization); Gratuitous Space Battles leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Slow real-time pace; no dexterity test.
Gratuitous Space Battles
Battles run hands-off once deployed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Gratuitous Space Battles
Async challenges exist but fleets cannot adapt mid-fight
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Gratuitous Space Battles
Unknown enemy loadouts add pre-battle hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Gratuitous Space Battles
Ship design and deployment orders decide everything before combat starts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.