head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A futuristic city-builder where eco and industrial factions race to settle a flooded Earth.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.
Anno 2070 leans Optimization (Pure Optimization); Day of the Tentacle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 2070
Building and routing, no reflexes
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Anno 2070 leans a little harder on reads, though the gap is small.
Anno 2070
Faction AI is scripted
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 2070
Map generation varies resources slightly
Day of the Tentacle
Deterministic world state across three time periods
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 2070
Eco-versus-industry chains reward exact balancing
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.