head to head
Worms W.M.D asks more than Ape Academy 2, and the gap is optimization.

Reads · Bluff & Deduction
A party card-battler testing rock-paper-scissors prediction and minigame reflexes.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Ape Academy 2 leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans a little harder on execution, though the gap is small.
Ape Academy 2
Minigames need some quick reactions
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Worms W.M.D leans a little harder on reads, though the gap is small.
Ape Academy 2
Rock-paper-scissors card duels reward predicting opponents
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Ape Academy 2 leans a little harder on variance, though the gap is small.
Ape Academy 2
Card draws and the RPS layer add chance
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans clearly harder on optimization.
Ape Academy 2
Deck and banana management has shallow strategy
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.