head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Twitch Chaos
An endless runner testing swipe reflexes against procedurally generated obstacle streams.
Ape Out leans Execution (Pure Mechanics); Subway Surfers leans Execution (Twitch Chaos).
Ape Out leans a little harder on execution, though the gap is small.
Ape Out
Split-second grabs and throws under fire
Subway Surfers
Swipe reaction speed at increasing pace is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Guards react predictably
Subway Surfers
No opponent - just oncoming obstacles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Procedurally shuffled layouts and enemy placements
Subway Surfers
Procedural track segments keep each run unseen ahead
Ape Out leans a little harder on optimization, though the gap is small.
Ape Out
Few systems beyond momentum and angles
Subway Surfers
Powerup upgrades matter little beyond reflex play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.