head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Pure Mechanics
The defining mobile endless runner of swiping past cliffs, roots, and flames at increasing speed.
Ape Out leans Execution (Pure Mechanics); Temple Run leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Split-second grabs and throws under fire
Temple Run
Swipe reactions at ever-rising speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Guards react predictably
Temple Run
The demon monkeys never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Procedurally shuffled layouts and enemy placements
Temple Run
Procedural track segments each run
Ape Out leans a little harder on optimization, though the gap is small.
Ape Out
Few systems beyond momentum and angles
Temple Run
Powerup upgrades and segment recognition help
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.