head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A guided comedy showcase that tests nothing beyond following prompts.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.
Aperture Desk Job leans Optimization (Light / Casual); Detroit: Become Human leans Optimization (Light / Casual).
Detroit: Become Human leans a little harder on execution, though the gap is small.
Aperture Desk Job
Pressing prompted buttons is the entire physical demand
Detroit: Become Human
Quick-time events demand only basic reaction timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aperture Desk Job
Fully scripted comedy with no opponent
Detroit: Become Human
Branching script, no adaptive adversary
Detroit: Become Human leans a little harder on variance, though the gap is small.
Aperture Desk Job
One linear ride, identical every time
Detroit: Become Human
Branch consequences are hidden information until explored
Detroit: Become Human leans a little harder on optimization, though the gap is small.
Aperture Desk Job
Nothing to solve - follow the prompts
Detroit: Become Human
Flowchart completion is a light solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.