head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A movement-heavy battle royale shooter where squads fight for loot and zone control.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.
Apex Legends leans Execution (Competitive PvP); Halo Infinite leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
Apex Legends
Movement tech and recoil control gate fights heavily.
Halo Infinite
Precision aim and strafe duels dominate.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Adaptive squads in unpredictable rotations and third-parties.
Halo Infinite
Adaptive opponents around power weapon timings.
Apex Legends leans a little harder on variance, though the gap is small.
Apex Legends
Loot RNG and ring pulls shape every match.
Halo Infinite
Spawn flips and weapon drops add noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apex Legends
Legend synergy, rotations, and inventory routing matter.
Halo Infinite
Map control, weapon timers, and team callouts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.