head to head
Halo Infinite asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Halo Infinite leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Halo Infinite leans clearly harder on execution.
Halo Infinite
Precision aim and strafe duels dominate.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Halo Infinite leans clearly harder on reads.
Halo Infinite
Adaptive opponents around power weapon timings.
Super Mario World
Scripted Koopas adapt to nothing
Halo Infinite leans clearly harder on variance.
Halo Infinite
Spawn flips and weapon drops add noise.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Halo Infinite leans a little harder on optimization, though the gap is small.
Halo Infinite
Map control, weapon timers, and team callouts.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.