head to head
Halo Infinite asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.
DOOM (2016) leans Execution (Pure Mechanics); Halo Infinite leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Halo Infinite
Precision aim and strafe duels dominate.
Halo Infinite leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Halo Infinite
Adaptive opponents around power weapon timings.
Halo Infinite leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Halo Infinite
Spawn flips and weapon drops add noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Halo Infinite
Map control, weapon timers, and team callouts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.