head to head
Halo Infinite asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Halo Infinite leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
Halo Infinite
Precision aim and strafe duels dominate.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Halo Infinite leans clearly harder on reads.
Halo Infinite
Adaptive opponents around power weapon timings.
Super Mario Odyssey
No adaptive opponents whatsoever.
Halo Infinite leans clearly harder on variance.
Halo Infinite
Spawn flips and weapon drops add noise.
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Infinite
Map control, weapon timers, and team callouts.
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.