head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Twitch Chaos
Scripted horror evasion whose tension dissolves once threats are mapped.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
Apsulov: End of Gods leans Variance (Twitch Chaos); Evil leans Variance (Systems & Chaos).
Apsulov: End of Gods leans a little harder on execution, though the gap is small.
Apsulov: End of Gods
Stealth evasion and sprints need only light reflexes
Evil
Walking and looking; minimal physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Monsters patrol on scripts, not minds
Evil
Scare events are scripted, not an adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
First-run dread comes from unknown scripted threats
Evil
Hidden scares and events drive the unknown tension
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Routes and codes are learnable, then trivial
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.