head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Twitch Chaos
Scripted horror evasion whose tension dissolves once threats are mapped.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.
Apsulov: End of Gods leans Variance (Twitch Chaos); Poppy Playtime leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Stealth evasion and sprints need only light reflexes
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Monsters patrol on scripts, not minds
Poppy Playtime
Toys follow scripted chase triggers, not minds
Apsulov: End of Gods leans a little harder on variance, though the gap is small.
Apsulov: End of Gods
First-run dread comes from unknown scripted threats
Poppy Playtime
First-time scares rely on unknown scripted events
Poppy Playtime leans a little harder on optimization, though the gap is small.
Apsulov: End of Gods
Routes and codes are learnable, then trivial
Poppy Playtime
Circuit puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.