head to head
Apsulov: End of GodsvsPoppy Playtime
Apsulov: End of Gods leans Variance (Twitch Chaos); Poppy Playtime leans Optimization (Practiced Mastery).
Apsulov: End of GodsPoppy Playtime
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Apsulov: End of Gods leans harder on variance: First-run dread comes from unknown scripted threats
Optimization3 vs 4
Poppy Playtime leans harder on optimization: Circuit puzzles have single fixed solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

