head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Chess-style positioning where every capture becomes an action duel you must win by hand.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Archon leans Execution (Practiced Mastery); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Archon leans a little harder on execution, though the gap is small.
Archon
Contested squares resolve in real-time arena combat you must pilot
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Archon
Human opponents bait piece trades and combat habits
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Archon
Luminosity cycle is fully visible; little hidden information
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on optimization, though the gap is small.
Archon
Chess-like positioning and piece matchups reward calculated play
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.