head to head
The Lord of the Rings: The Battle for Middle-earth II asks more than Grand Theft Auto: San Andreas, and the gap is reads.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
The Lord of the Rings: The Battle for Middle-earth II leans clearly harder on reads.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Grand Theft Auto: San Andreas →
full breakdown
The Lord of the Rings: The Battle for Middle-earth II →