head to head
The Lord of the Rings: The Battle for Middle-earth II asks more than Grand Theft Auto V, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Grand Theft Auto V leans Execution (Practiced Mastery); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
The Lord of the Rings: The Battle for Middle-earth II leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
The Lord of the Rings: The Battle for Middle-earth II leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Grand Theft Auto V →
full breakdown
The Lord of the Rings: The Battle for Middle-earth II →