head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A turn-based Lovecraftian investigation game about deduction and dice-based combat.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.
Arkham Horror: Mother's Embrace leans Optimization (Systems & Chaos); Fire Emblem Heroes leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arkham Horror: Mother's Embrace
Turn-based actions need no twitch
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Fire Emblem Heroes leans a little harder on reads, though the gap is small.
Arkham Horror: Mother's Embrace
Scripted enemies don't model the player
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Arkham Horror: Mother's Embrace leans a little harder on variance, though the gap is small.
Arkham Horror: Mother's Embrace
Dice-driven combat and hidden mystery elements
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arkham Horror: Mother's Embrace
Investigation deduction and combat tactics drive it
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.