head to head
ARMSvsDivekick
ARMS leans Reads (Competitive PvP); Divekick leans Reads (Pure Mind Games).
ARMSDivekick
Axis by axis
Execution6 vs 2
ARMS leans harder on execution: Curving punches and dodge timing
Reads7 vs 9
Divekick leans harder on reads: Pure spacing yomi against an adapting human is the entire game.
Variance2 vs 1
ARMS leans harder on variance: Minor stage and item randomness
Optimization4 vs 3
ARMS leans harder on optimization: Arm loadout counters and matchup study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

