head to head
ARMSvsThief Town
ARMS leans Reads (Competitive PvP); Thief Town leans Reads (Pure Mind Games).
ARMSThief Town
Axis by axis
Execution6 vs 4
ARMS leans harder on execution: Curving punches and dodge timing
Reads7 vs 8
Thief Town leans harder on reads: Reading human players hiding among NPCs is the core
Variance2 vs 3
Thief Town leans harder on variance: Crowd of identical NPCs hides players, adding uncertainty
Optimization4 vs 2
ARMS leans harder on optimization: Arm loadout counters and matchup study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

