head to head
Spy vs Spy asks more than Thief Town, and the gap is optimization.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.

Reads · Pure Mind Games
A local-multiplayer stealth game about blending in and reading which figures are human.
Spy vs Spy leans Reads (Pure Mind Games); Thief Town leans Reads (Pure Mind Games).
Thief Town leans a little harder on execution, though the gap is small.
Spy vs Spy
Simple movement and item fiddling under time pressure
Thief Town
Timed stab inputs matter but aren't the ceiling
Thief Town leans a little harder on reads, though the gap is small.
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
Thief Town
Reading human players hiding among NPCs is the core
Spy vs Spy leans a little harder on variance, though the gap is small.
Spy vs Spy
Item locations are hidden information each round
Thief Town
Crowd of identical NPCs hides players, adding uncertainty
Spy vs Spy leans clearly harder on optimization.
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
Thief Town
Little system to solve beyond the bluffing layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.