head to head
Thief Town asks more than Divekick, and the gap is execution.

Reads · Pure Mind Games
A two-button parody fighter that strips fighting games down to pure one-hit-kill spacing reads.

Reads · Pure Mind Games
A local-multiplayer stealth game about blending in and reading which figures are human.
Divekick leans Reads (Pure Mind Games); Thief Town leans Reads (Pure Mind Games).
Thief Town leans clearly harder on execution.
Divekick
Two buttons, one-hit kills; almost no physical ceiling.
Thief Town
Timed stab inputs matter but aren't the ceiling
Divekick leans a little harder on reads, though the gap is small.
Divekick
Pure spacing yomi against an adapting human is the entire game.
Thief Town
Reading human players hiding among NPCs is the core
Thief Town leans clearly harder on variance.
Divekick
Fully deterministic.
Thief Town
Crowd of identical NPCs hides players, adding uncertainty
Divekick leans a little harder on optimization, though the gap is small.
Divekick
Character angles and gem choices are quickly mapped.
Thief Town
Little system to solve beyond the bluffing layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.