head to head
Neither is simply harder - they are hard in different places. Thief Town demands more execution; Town of Salem demands more optimization.

Reads · Pure Mind Games
A local-multiplayer stealth game about blending in and reading which figures are human.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Thief Town leans Reads (Pure Mind Games); Town of Salem leans Reads (Pure Mind Games).
Thief Town leans clearly harder on execution.
Thief Town
Timed stab inputs matter but aren't the ceiling
Town of Salem
Text voting and clicking have no physical demand
Town of Salem leans a little harder on reads, though the gap is small.
Thief Town
Reading human players hiding among NPCs is the core
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Town of Salem leans a little harder on variance, though the gap is small.
Thief Town
Crowd of identical NPCs hides players, adding uncertainty
Town of Salem
Role assignments and night-action targets vary every game
Town of Salem leans clearly harder on optimization.
Thief Town
Little system to solve beyond the bluffing layer
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.