head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.
Assassin's Creed II leans Optimization (Practiced Mastery); Thomas Was Alone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Counter-heavy combat stays forgiving
Thomas Was Alone
Light precision jumps per quadrilateral
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Thomas Was Alone
No opponent, narrated rectangles
Assassin's Creed II leans a little harder on variance, though the gap is small.
Assassin's Creed II
Fixed world and missions
Thomas Was Alone
Levels fully visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Villa economy and route planning, lightly
Thomas Was Alone
Sequencing each character's ability per puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.