head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A Revolution-era Paris entry built around dense crowds and open-ended blackbox assassinations.

Optimization · Practiced Mastery
Puzzle-adventure exploration where knowing which brush stroke fits matters more than reflexes.
Assassin's Creed Unity leans Optimization (Practiced Mastery); Ōkami HD leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Refined parkour, still forgiving combat
Ōkami HD
Brush strokes and combat need accuracy but forgive mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Co-op partners face scripted guards
Ōkami HD
Demons follow mythic scripts, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Unity
Fixed sandbox assassinations
Ōkami HD
The world is fixed; secrets are learnable
Ōkami HD leans a little harder on optimization, though the gap is small.
Assassin's Creed Unity
Gear builds and blackbox approach planning
Ōkami HD
Brush-technique puzzles and exploration routing are the substance
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.