head to head
AwesomenautsvsCommand & Conquer: Generals
Awesomenauts leans Execution (Grand Arena); Command & Conquer: Generals leans Reads (Grand Arena).
AwesomenautsCommand & Conquer: Generals
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads6 vs 7
Command & Conquer: Generals leans harder on reads: Three-faction asymmetry and general powers must be predicted constantly
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Command & Conquer: Generals leans harder on optimization: General power sequencing and unit composition are well-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

