head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Reads · Grand Arena
Modern-warfare RTS with general-specific powers where faction counters and production efficiency are central.
Awesomenauts leans Execution (Grand Arena); Command & Conquer: Generals leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Command & Conquer: Generals
Supply drop timing and unit special abilities require precise activation
Command & Conquer: Generals leans a little harder on reads, though the gap is small.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Command & Conquer: Generals
Three-faction asymmetry and general powers must be predicted constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Command & Conquer: Generals
Supply depot placement is map-fixed; minimal in-game RNG
Command & Conquer: Generals leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Command & Conquer: Generals
General power sequencing and unit composition are well-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.