head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Reads · Grand Arena
Three-faction sci-fi RTS where asymmetric Goo mechanics and unit counter-selection drive competitive outcomes.
Awesomenauts leans Execution (Grand Arena); Grey Goo leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Grey Goo
Goo expansion rate timing and unit special abilities need precise control
Grey Goo leans a little harder on reads, though the gap is small.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Grey Goo
Three-faction asymmetry makes opponent tech choices hard to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Grey Goo
Map resource spread is fixed; minimal in-game RNG
Grey Goo leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Grey Goo
Goo creep routing and tech order are well-defined optimization problems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.