head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Competitive PvP
Hero-shooter aim and team prediction over objective-based arenas.
Awesomenauts leans Execution (Grand Arena); Star Wars: Hunters leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Star Wars: Hunters
Aim and ability timing decide 4v4 skirmishes
Awesomenauts leans a little harder on reads, though the gap is small.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Star Wars: Hunters
Human squads rotate and bait around objectives adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Star Wars: Hunters
Hero matchup luck matters more than any RNG
Awesomenauts leans a little harder on optimization, though the gap is small.
Awesomenauts
Builds, timings, and push economy solvable.
Star Wars: Hunters
Hero counters, comps and objective timing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.