head to head
StarCraft II: Wings of Liberty asks more than Awesomenauts, and the gap is execution.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Awesomenauts leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Awesomenauts
Platforming aim and skillshots reward dexterity.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans clearly harder on reads.
Awesomenauts
Human opponents adapt lanes and picks constantly.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Awesomenauts
Builds, timings, and push economy solvable.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.