head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A match-three adventure testing chain planning against random board fills.

Optimization · Systems & Chaos
An open-town horror entry with dynamic rain that intensifies the otherworld.
Azkend 2: The World Beneath leans Optimization (Systems & Chaos); Silent Hill: Downpour leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Matching tiles needs only modest speed
Silent Hill: Downpour
Improvised melee asks little mechanical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Solo with no opponent to predict
Silent Hill: Downpour
Enemies and the Void are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Board fills randomly, driving each match
Silent Hill: Downpour
Weather shifts and side quests hide information first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Azkend 2: The World Beneath
Planning chains and power-up use is the skill layer
Silent Hill: Downpour
Routes, puzzles, and morality endings are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.