head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
A crab-fishing business management sim based on the TV show.
Bad North leans Optimization (Systems & Chaos); Deadliest Catch: The Game leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Real-time orders need only light micro.
Deadliest Catch: The Game
light interaction for fishing/crew management
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Deadliest Catch: The Game
no adaptive opponent, environment-driven challenge
Bad North leans a little harder on variance, though the gap is small.
Bad North
Procedural islands and enemy compositions.
Deadliest Catch: The Game
weather and catch randomness drive outcomes
Bad North leans a little harder on optimization, though the gap is small.
Bad North
Unit positioning and upgrade choices solvable.
Deadliest Catch: The Game
crab-fishing business strategy is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.