head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.
Bad North leans Optimization (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Party Hard leans a little harder on execution, though the gap is small.
Bad North
Real-time orders need only light micro.
Party Hard
Walking and stabbing need timing but little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
Party Hard
Partygoers wander on RNG, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Procedural islands and enemy compositions.
Party Hard
Random traps, events and witness behaviour vary each level
Bad North leans a little harder on optimization, though the gap is small.
Bad North
Unit positioning and upgrade choices solvable.
Party Hard
Trap usage and isolation tactics converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.