head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Bad North leans Optimization (Systems & Chaos); Shadowrun Returns leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Real-time orders need only light micro.
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Shadowrun Returns leans a little harder on reads, though the gap is small.
Bad North
Viking waves random, not adaptive.
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Bad North leans a little harder on variance, though the gap is small.
Bad North
Procedural islands and enemy compositions.
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Unit positioning and upgrade choices solvable.
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.