head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A minimalist real-time tactics roguelite about defending tiny procedural islands.

Optimization · Systems & Chaos
Tests observational memory - spotting randomized anomalies against a memorised baseline corridor.
Bad North leans Optimization (Systems & Chaos); The Exit 8 leans Optimization (Systems & Chaos).
Bad North leans a little harder on execution, though the gap is small.
Bad North
Real-time orders need only light micro.
The Exit 8
Walking a corridor demands nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Viking waves random, not adaptive.
The Exit 8
Anomalies are drawn randomly, not adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad North
Procedural islands and enemy compositions.
The Exit 8
Which anomaly appears each loop is hidden information
Bad North leans a little harder on optimization, though the gap is small.
Bad North
Unit positioning and upgrade choices solvable.
The Exit 8
Memorising the anomaly catalogue converges to a checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.