head to head
Bad Rats asks more than The Cave, and the gap is variance.

Optimization · Systems & Chaos
Solving Rube Goldberg puzzles fighting physics that barely cooperates.

Optimization · Pure Optimization
Coordinating three characters through fixed object-logic puzzles.
Bad Rats leans Optimization (Systems & Chaos); The Cave leans Optimization (Pure Optimization).
The Cave leans a little harder on execution, though the gap is small.
Bad Rats
Placing pieces takes no dexterity
The Cave
Undemanding platforming with no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
No opponent - just rats and physics
The Cave
No adversary - a narrating cave is not a mind
Bad Rats leans clearly harder on variance.
Bad Rats
Notoriously janky physics makes identical setups behave differently
The Cave
Each character's section is unknown on first descent
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
Each contraption puzzle has intended solvable solutions
The Cave
Three-character object-shuffling puzzles are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.