head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A solo poker roguelike about engineering scoring engines from a randomised shop.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.
Balatro leans Optimization (Systems & Chaos); Dungeons of Dredmor leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Balatro
Drag-and-click cards; no mechanical demand at all.
Dungeons of Dredmor
Turn-based; no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Balatro
No opponent; blinds are fixed scripted targets.
Dungeons of Dredmor
No adaptive opponent
Balatro leans a little harder on variance, though the gap is small.
Balatro
Shop offers and card draws gate every run.
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
Balatro leans a little harder on optimization, though the gap is small.
Balatro
Joker synergies and scoring math are the core puzzle.
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.