head to head
Baldur's Gate 3 asks more than Dungeons of Dredmor, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Dungeons of Dredmor leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Dungeons of Dredmor
Turn-based; no physical demands
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Dungeons of Dredmor
No adaptive opponent
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.